' Qbasic Black Jack for the PC ' 'This is the game of Black Jack. The object of the game is to get a total 'of 21 in your hand, or as close as you can get to 21, without going over. 'Whoever gets closest to 21 is the winner. In case of a tie, the dealer 'wins. Face cards are worth ten points. Aces are worth either one or eleven 'points. All other cards are worth their face value. To get more cards in 'your hand, you take a hit. In this game, you do that by hitting the "H" 'button. When you feel you have enough points, you stay, by hitting the "S" 'button. The dealer will hit until he has seventeen or more. 'This game does use a deck of cards, not just randomly generated numbers, so 'you can keep track of the cards and you will know what cards are left. When 'the deck runs out, it does get reshuffled. ' ' ' ' ' ' ' ' DECLARE SUB heart () DECLARE SUB diamond () DECLARE SUB club () DECLARE SUB spade () DECLARE SUB display () DECLARE SUB score () OPTION BASE 1 'starts the deck array at 1 DIM deck(52) 'dimensions the array FOR card = 1 TO 52 'generates the deck deck(card) = card NEXT card scoreplayer = 0 scoredealer = 0 reshuffle: RANDOMIZE TIMER 'shuffles the deck FOR ctr = 1 TO 50 a = INT(52 * RND) + 1 B = INT(52 * RND) + 1 SWAP deck(a), deck(B) NEXT ctr card = 0 playagain: CLS SCREEN 7 '40 x 25 text, 320 x 200 graphics, 16 colors LINE (0, 0)-(320, 200), 2, BF 'green background LINE (95, -1)-(191, 10), 15, BF 'box around "Black Jack" LINE (95, -1)-(191, 10), 1, B ' " LINE (5, 165)-(265, 185), 15, BF 'box around "Total- (h)it or ..." LINE (5, 165)-(265, 185), 1, B ' " LINE (2, 94)-(41, 104), 15, BF 'box around "You:" LINE (2, 94)-(41, 104), 1, B ' " LINE (2, 6)-(65, 16), 15, BF 'box around "Dealer:" LINE (2, 6)-(65, 16), 1, B ' " COLOR 1, 2 LOCATE 1, 14 ' PRINT "Black Jack" ' LOCATE 2, 2 PRINT "Dealer:" LOCATE 13, 2 PRINT "You:" CALL score totaldealer = 0 totalplayer = 0 totaldealer2 = 0 totalplayer2 = 0 ace.yes.no.dealer = 0 ace.yes.no.player = 0 LOCATE 4, 2 x = 2 y = 4 LINE (5, 20)-(45, 70), 4, BF LINE (5, 20)-(45, 70), 1, B LINE (6, 21)-(44, 69), 15, B card1 = 1 total = totaldealer total2 = totaldealer2 ace.yes.no = ace.yes.no.dealer cardoriginal = card CALL display totaldealer = total totaldealer2 = total2 ace.yes.no.dealer = ace.yes.no card1 = 0 x = 2 y = 4 cardx = 5 cardy = 20 total = totaldealer total2 = totaldealer2 ace.yes.no = ace.yes.no.dealer CALL display totaldealer = total totaldealer2 = total2 ace.yes.no.dealer = ace.yes.no x = -4 y = 15 cardx = -43 cardy = 107 ctr = 0 hit: ctr = ctr + 1 total = totalplayer total2 = totalplayer2 ace.yes.no = ace.yes.no.player CALL display totalplayer = total totalplayer2 = total2 ace.yes.no.player = ace.yes.no IF totalplayer > 21 THEN GOTO over END IF IF ctr = 1 THEN GOTO hit END IF LOCATE 22, 2 PRINT "Total-"; totalplayer; " " IF ace.yes.no.player = 1 AND totalplayer2 <= 21 THEN LOCATE 22, 2 PRINT "Total-"; totalplayer2; "or"; totalplayer; "" END IF IF ctr = 6 THEN GOTO charlie END IF LOCATE 23, 2 PRINT "Do you want to (h)it or (s)tay?" getkey: h.s$ = INKEY$ SELECT CASE h.s$ CASE "h" GOTO hit CASE "s" GOTO stay END SELECT GOTO getkey stay: LOCATE 23, 2 PRINT " " IF ace.yes.no.player = 1 AND totalplayer2 <= 21 THEN totalplayer = totalplayer2 END IF x = -4 y = 4 cardx = -43 cardy = 20 realcard = card card = cardoriginal CALL display cardvalue = 0 cardx = 53 x = 8 card = realcard IF totaldealer >= 17 OR totaldealer2 >= 17 THEN GOTO staydealer END IF dealercount = 0 hitdealer: dealercount = dealercount + 1 LOCATE dealercount, 38 PRINT dealercount total = totaldealer total2 = totaldealer2 ace.yes.no = ace.yes.no.dealer CALL display totaldealer = total totaldealer2 = total2 ace.yes.no.dealer = ace.yes.no IF ace.yes.no.dealer = 1 AND totaldealer2 <= 21 THEN IF totaldealer2 < 17 THEN GOTO hitdealer END IF ELSE IF totaldealer < 17 THEN GOTO hitdealer END IF END IF staydealer: IF ace.yes.no.dealer = 1 AND totaldealer2 <= 21 THEN totaldealer = totaldealer2 END IF LINE (5, 78)-(145, 88), 15, BF 'box around "Dealer Total-" LINE (5, 78)-(145, 88), 1, B ' " LOCATE 11, 2 PRINT "Dealer Total-"; totaldealer IF totaldealer > 21 THEN GOTO win END IF IF totalplayer > totaldealer THEN GOTO win END IF LOCATE 23, 2 PRINT "The dealer won." scoredealer = scoredealer + 1 GOTO again win: LOCATE 23, 2 PRINT "You won!" scoreplayer = scoreplayer + 1 GOTO again over: LOCATE 22, 2 PRINT "Total-"; totalplayer; " " LOCATE 23, 2 PRINT "You busted. " scoredealer = scoredealer + 1 GOTO again charlie: LOCATE 23, 2 PRINT "Five-Card Charlie. You Won! " scoreplayer = scoreplayer + 1 again: CALL score LOCATE 22, 19 PRINT "Play again? y/n" getkey2: getkey$ = INKEY$ SELECT CASE getkey$ CASE "y" GOTO again2 CASE "n" GOTO quit END SELECT GOTO getkey2 again2: IF card > 42 THEN LOCATE 22, 2 PRINT " The cards have been shuffled. " LOCATE 23, 2 PRINT " Press any key to continue." DO y.n$ = INKEY$ LOOP UNTIL y.n$ <> "" GOTO reshuffle END IF GOTO playagain quit: LOCATE 12, 8 LINE (0, 0)-(320, 200), 2, BF LINE (40, 80)-(281, 103), 15, BF LINE (40, 80)-(281, 103), 1, B PRINT "Hope to see you again soon!" END SUB club SHARED x SHARED y SHARED card1 COLOR 1 IF card1 = 1 THEN COLOR 0 END IF LOCATE y + 2, x + 2 PRINT CHR$(5) END SUB SUB diamond SHARED x SHARED y SHARED card1 COLOR 4 IF card1 = 1 THEN COLOR 0 END IF LOCATE y + 2, x + 2 PRINT CHR$(4) END SUB SUB display COLOR 1, 15 SHARED deck() SHARED playcard SHARED card SHARED cardx SHARED cardy SHARED card1 SHARED ace.yes.no SHARED total SHARED total2 SHARED x SHARED y card = card + 1 playcard = deck(card) cardx = cardx + 48 x = x + 6 LOCATE y, x IF card1 = 0 THEN LINE (cardx, cardy)-(cardx + 40, cardy + 50), 15, BF LINE (cardx, cardy)-(cardx + 40, cardy + 50), 1, B END IF IF playcard = 1 THEN cardvalue = 0 PRINT "A" CALL heart IF ace.yes.no = 1 THEN total = total + 1 total2 = total2 + 1 ELSE total = total + 1 total2 = total2 + 11 END IF ace.yes.no = 1 END IF IF playcard = 2 THEN cardvalue = 0 PRINT "A" CALL diamond IF ace.yes.no = 1 THEN total = total + 1 total2 = total2 + 1 ELSE total = total + 1 total2 = total2 + 11 END IF ace.yes.no = 1 END IF IF playcard = 3 THEN cardvalue = 0 PRINT "A" CALL club IF ace.yes.no = 1 THEN total = total + 1 total2 = total2 + 1 ELSE total = total + 1 total2 = total2 + 11 END IF ace.yes.no = 1 END IF IF playcard = 4 THEN cardvalue = 0 PRINT "A" CALL spade IF ace.yes.no = 1 THEN total = total + 1 total2 = total2 + 1 ELSE total = total + 1 total2 = total2 + 11 END IF ace.yes.no = 1 END IF IF playcard = 5 THEN cardvalue = 2 CALL heart END IF IF playcard = 6 THEN cardvalue = 2 CALL diamond END IF IF playcard = 7 THEN cardvalue = 2 CALL club END IF IF playcard = 8 THEN cardvalue = 2 CALL spade END IF IF playcard = 9 THEN cardvalue = 3 CALL heart END IF IF playcard = 10 THEN cardvalue = 3 CALL diamond END IF IF playcard = 11 THEN cardvalue = 3 CALL club END IF IF playcard = 12 THEN cardvalue = 3 CALL spade END IF IF playcard = 13 THEN cardvalue = 4 CALL heart END IF IF playcard = 14 THEN cardvalue = 4 CALL diamond END IF IF playcard = 15 THEN cardvalue = 4 CALL club END IF IF playcard = 16 THEN cardvalue = 4 CALL spade END IF IF playcard = 17 THEN cardvalue = 5 CALL heart END IF IF playcard = 18 THEN cardvalue = 5 CALL diamond END IF IF playcard = 19 THEN cardvalue = 5 CALL club END IF IF playcard = 20 THEN cardvalue = 5 CALL spade END IF IF playcard = 21 THEN cardvalue = 6 CALL heart END IF IF playcard = 22 THEN cardvalue = 6 CALL diamond END IF IF playcard = 23 THEN cardvalue = 6 CALL club END IF IF playcard = 24 THEN cardvalue = 6 CALL spade END IF IF playcard = 25 THEN cardvalue = 7 CALL heart END IF IF playcard = 26 THEN cardvalue = 7 CALL diamond END IF IF playcard = 27 THEN cardvalue = 7 CALL club END IF IF playcard = 28 THEN cardvalue = 7 CALL spade END IF IF playcard = 29 THEN cardvalue = 8 CALL heart END IF IF playcard = 30 THEN cardvalue = 8 CALL diamond END IF IF playcard = 31 THEN cardvalue = 8 CALL club END IF IF playcard = 32 THEN cardvalue = 8 CALL spade END IF IF playcard = 33 THEN cardvalue = 9 CALL heart END IF IF playcard = 34 THEN cardvalue = 9 CALL diamond END IF IF playcard = 35 THEN cardvalue = 9 CALL club END IF IF playcard = 36 THEN cardvalue = 9 CALL spade END IF IF playcard = 37 THEN cardvalue = 10 CALL heart END IF IF playcard = 38 THEN cardvalue = 10 CALL diamond END IF IF playcard = 39 THEN cardvalue = 10 CALL club END IF IF playcard = 40 THEN cardvalue = 10 CALL spade END IF IF playcard = 41 THEN cardvalue = 10 CALL heart END IF IF playcard = 42 THEN cardvalue = 10 CALL diamond END IF IF playcard = 43 THEN cardvalue = 10 CALL club END IF IF playcard = 44 THEN cardvalue = 10 CALL spade END IF IF playcard = 45 THEN cardvalue = 10 CALL heart END IF IF playcard = 46 THEN cardvalue = 10 CALL diamond END IF IF playcard = 47 THEN cardvalue = 10 CALL club END IF IF playcard = 48 THEN cardvalue = 10 CALL spade END IF IF playcard = 49 THEN cardvalue = 10 CALL heart END IF IF playcard = 50 THEN cardvalue = 10 CALL diamond END IF IF playcard = 51 THEN cardvalue = 10 CALL club END IF IF playcard = 52 THEN cardvalue = 10 CALL spade END IF LOCATE y, x PRINT cardvalue LOCATE y, x IF cardvalue = 0 THEN PRINT " A " END IF IF playcard > 48 AND playcard < 53 THEN PRINT " K " END IF IF playcard > 44 AND playcard < 49 THEN PRINT " Q " END IF IF playcard > 40 AND playcard < 45 THEN PRINT " J " END IF COLOR 1 total = total + cardvalue total2 = total2 + cardvalue END SUB SUB heart SHARED x SHARED y SHARED card1 COLOR 4 IF card1 = 1 THEN COLOR 0 END IF LOCATE y + 2, x + 2 PRINT CHR$(3) END SUB SUB score SHARED scoredealer SHARED scoreplayer LINE (154, 77)-(312, 97), 15, BF 'box around "Score: ..." LINE (154, 77)-(312, 97), 1, B ' " LOCATE 11, 22 PRINT "Score: Dealer-"; scoredealer LOCATE 12, 29 PRINT "You- "; scoreplayer END SUB SUB spade SHARED x SHARED y SHARED card1 COLOR 1 IF card1 = 1 THEN COLOR 0 END IF LOCATE y + 2, x + 2 PRINT CHR$(6) END SUB