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|Self Portraits||Abstract Series I|
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Isn't it amazing how just because art class was mandatory in elementary school, we all think that we're true artists at some level? Anyway, here are a few things that I've done. Admittedly, they're not masterpieces, but they're the only "works" I've actually scanned in to a digital format, or taken the time to put on my website. I've done some other sketches, and a few sculptures, but unless I become famous (which isn't likely, considering the amount of people that look at this page), or you become one of my friends, stop by my house, and actually ask to look at them, I doubt you'll ever see them.
So, for the select few of you that are actually looking at this page, I present to you a sampling of my artwork, mostly the work that I've done on a computer. I apologize for the two minutes of your life that I've wasted by having you click on whatever link it was that got you here, but if you're just trying to find a way to pass the time at work, you've found it. Oh yeah, to see the full size picture, just click on the thumbnail. Enjoy.
I always thought doing self-portraits was interesting, the way it makes you stare at and study your own face. Once you start to study it that way, it's almost like you're looking at a different person. Anyway, here are some self-portraits that I sketched back in high school, in the fall of 1994.
Here's an attempt at a self-sculpture. For my first try, I thought it was okay- at least it looks like a person, and if you squint the right way, there is some resemblance to the real me. The sculpture was made in 2004.
Here's a series I made using a program I wrote in Q-Basic and a screen capture utility. Then, I played around with the pictures a little using IrfanView. This series was made in 1999 when I had my co-op with Lockheed Martin.
Note: Even though the thumbnails may look the same for each group of three, the full size pictures are different.
Here's another series I made using a program I wrote, this time in Visual Basic. The program uses the Brightness Demo ©2005 by Tanner "DemonSpectre" Helland as the method to display the graphics, while the actual creation of the pattern is my original code. Basically, it creates circular gradients about points, and overlays all these gradients to generate the patterns. There are two methods of gradients - a simple linear method, which generates fairly smooth gradients, and a power based method, which generates sharper gradients. You can go to my downloads page to download this program, or go to my programming page to download the source code of the program. This series was made in 2006.
I've also made animations using this program (you'll have to download the source code if you want make one of these yourself - I haven't made an executable version of the latest program revision, yet). If you save the QuickTime version and set your player to loop the video, it should do so seamlessly.
QuickTime Version (1.19 MB)
QuickTime Version (1.31 MB)
Does this really count as art? Some would probably say yes, while others would disagree. But I figured, what the hell, I'll put it on here, anyway. Compared to the POV-Ray work below, a lot of the skills are the same. Either way, you have to spend a lot of time creating a model on your computer. I guess the big difference is that for true "art", you'd then take those models and figure out the best way to arrange them, to show your "vision," and maybe have some underlying theme that you were trying to express. Anyway, I didn't do these entirely on my own. While I did do almost all of the actual drafting for the fuselages and propellers, coming up with the fuselages was a collaboration between me and my boss, he helped me a lot with the theory for designing the propellers (the original concept was his, too), and design and drafting of most of the other components were performed by other coworkers. These were modeled using Solidworks, over a period from around 2002 to 2005. To see more information about the aircraft below, go to the website of the company I work for, Carter Aviation Technologies.
This is artwork that I have done on my PC using POV-Ray as my main drawing tool. This page only has the final versions of the pictures, as well as the latest version of an unfinished picture. If you would like to see some of the pictures that lead to these final products, and read a little about each one, you can do that by following the link below:
Rough & Unfinished POV-Ray Work
These drawings are completely original with a few exceptions. The first picture is just a modification I made to the practice excercises in the instructions to POV-Ray. The idea to use a spotlight for illumination was my idea, but all the other aspects of that picture are from POV-Ray's instructions. The other exception is the image map in the stereogram. The picture came from the book "Create Stereograms on Your PC", by Dan Richardson, published by the Waite Group. However, the depthmap of the mouse head was my original idea and work, and turning the depthmap into a stereogram was my work. The other drawings are my work entirely. These images were made over a time span from around 1994 to 1998. To see what experienced ray tracing artists can accomplish with modern computers, go to the Internet Ray Tracing Competition.
Well, that's it for my drawings. Check back from time to time to see if I have added any more.
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